THE DOORMAN
You are the new doorman of Rosewood Apartments, a creaky old eight-flat building in the big city that runs on coffee and gossip. Check visitors' papers, buzz the flats on the intercom and decide who gets in. Along the way you will learn every resident's secret… and a property developer wants to buy out the whole building.
You are the new doorman of Rosewood Apartments, a creaky old eight-flat building in the big city that runs on coffee and gossip. Check visitors' papers, buzz the flats on the intercom and decide who gets in. Along the way you will learn every resident's secret… and a property developer wants to buy out the whole building.
Goal
Get through three days at the door: follow the manager's ever-changing rules, keep her trust and the residents happy, earn tips — and decide what to do with the secrets you uncover. Your choices carry over to the next day.
How to play
Each morning, read the notice board: today's rules and the residents' requests.
When a visitor rings, compare their ID and papers with the rules, the tenant list and the clock.
Tap any line on a document to mark it — odd details can reveal secrets.
Use the intercom: residents confirm visitors (and sometimes say too much).
Press LET IN or TURN AWAY. Mistakes cost money and trust, and you always see why.
At night, keep, report or ignore each secret you found.
Controls
Mouse or touch only. Tap buttons and document lines; on phones swipe between documents. Esc closes windows. Settings: sound, music volume, large text, English/Türkçe.