Pitchtown
Take a neighborhood street team from dusty pitches to the big leagues — manage, sign, and play the key moments yourself.
// Lab
Everything on our workbench — prototypes and games in development. Not all of them will ship; the ones you play and talk about most get built first.
Take a neighborhood street team from dusty pitches to the big leagues — manage, sign, and play the key moments yourself.
A snake that fights for you: every orb you eat becomes a weapon segment on your body, and segments that sit next to each other form synergies.
Found a party, win the election and survive your first term as president of a small, restless country.
You are the customs officer at Gate 7 of the Temporal Bureau. Romans with smartphones, cats bound for ancient Egypt and a smuggling ring called The Hourglass all want through your time gate. Every wrong approval changes history, and the changes stick.
You are the new doorman of Rosewood Apartments, a creaky old eight-flat building in the big city that runs on coffee and gossip. Check visitors' papers, buzz the flats on the intercom and decide who gets in. Along the way you will learn every resident's secret… and a property developer wants to buy out the whole building.
Start with one rented flat and build a property empire on real London and Istanbul maps.
Draw roads, zone neighborhoods and grow a tiny crossroads into a living 3D town, right in your browser.
Run the last pharmacy on a quarantined island: invent medicines by trial and error and stop the Grey Fever.
You're a pizza courier mistaken for the new ER doctor. Treat patients, look up their symptoms on your phone, and don't let Nurse Rosa catch you.
Buy used cars, inspect and fix them, dodge the scams, haggle with buyers and grow a small lot into a showroom.
Run a pawn shop and pay off the loan shark: haggle with regulars, spot fakes, repair items, win auctions and beat the rival shop.
A fairground roguelite: beat the greedy Baron's rigged booths (ball drop, candy machine, prize wheel, puppet 21 and more), stack boosts and push your luck.
Two loops that feed each other: a village that produces while you are away, and an expedition you play by hand.
A retro racing team manager: juggle budget, drivers, staff, car development and sponsors, then make the calls on race day.
Build a computer company from 1975 hobby kits to laptops and phones — design parts, launch models, open offices worldwide and win the standards war.
Start alone in a garage in 1978 and build a legendary game studio — pick topics and genres, ship games, hire a team and survive the eras.
Run a film and TV studio from 1955 to the streaming age — develop shows, cast stars, shoot pilots, sell to channels and manage the drama behind the camera.
Grow a single lemonade stand into a street-food empire across four eras — from a 1985 neighborhood corner to the social-media age.
Run your uncle's taxi stand on real city streets. Draw your drivers' routes, keep your regulars happy and dethrone Şimşek Rıza, the self-proclaimed king of the city's cabs.
A border checkpoint thriller: check papers against the day's rules, catch the discrepancies, then stamp, deny or arrest.
A gravity merge game with a run structure: drop orbs into the well, merge them upward, and survive six floors that each change a rule.
A deckbuilder where your cards scar: every wound you take is written onto a card and stays there.
A cozy cartoon whodunit: match clues to alibis, clear the innocent and accuse the liar. Daily cases, party mode and online duels.
A hands-on electronics sandbox: wire up circuits, learn how hardware really works and build your own inventions.
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